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- on enterFrame
- global var1, var2
- if chars(var2, 6, 6) = "1" then
- set the visible of sprite 30 to 1
- end if
- if chars(var2, 6, 6) = "2" then
- set the visible of sprite 31 to 1
- end if
- if chars(var2, 6, 6) = "3" then
- set the visible of sprite 32 to 1
- end if
- if chars(var2, 6, 6) = "4" then
- set the visible of sprite 33 to 1
- end if
- if chars(var2, 6, 6) = "5" then
- set the visible of sprite 34 to 1
- end if
- if chars(var2, 6, 6) = "6" then
- if var1 < 4 then
- set the visible of sprite 35 to 1
- end if
- if var1 > 3 then
- set the visible of sprite 36 to 1
- end if
- end if
- if chars(var2, 6, 6) = "7" then
- set the visible of sprite 37 to 1
- end if
- if chars(var2, 6, 6) = "8" then
- if var1 < 75 then
- set the visible of sprite 38 to 1
- end if
- if (var1 < 80) and (var1 > 74) then
- set the visible of sprite 39 to 1
- end if
- if (var1 < 85) and (var1 > 79) then
- set the visible of sprite 40 to 1
- end if
- if var1 > 84 then
- set the visible of sprite 41 to 1
- end if
- end if
- end
-
- on exitFrame
- general()
- go(#loop)
- end
-